Realisable Software Ltd provides code-free, cost-effective applications integration solutions for SMEs. Our core IMan product is designed to integrate almost any application with a number of Sage solutions and online payment processors.
Looking to purchase IMan, please see our resellers here.
Realisable Software
Ph: +44 (0) 208 123 1017
Copyright © Realisable. All rights reserved.
Realisable is a registered trademark
Realisable Software Ltd provides code-free, cost-effective applications integration solutions for SMEs. Our core IMan product is designed to integrate almost any application with a number of Sage solutions and online payment processors.
Looking to purchase IMan, please see our resellers here.
Realisable Software
Ph: +44 (0) 208 123 1017
Copyright © Realisable. All rights reserved.
Realisable is a registered trademark
Realisable Software Ltd provides code-free, cost-effective applications integration solutions for SMEs. Our core IMan product is designed to integrate almost any application with a number of Sage solutions and online payment processors.
Looking to purchase IMan, please see our resellers here.
Realisable Software
Ph: +44 (0) 208 123 1017
Copyright © Realisable. All rights reserved.
Realisable is a registered trademark
You log in thinking you'll just tweak a build, then you hear someone's hit 100% reduced skill effect duration and the whole patch feels different. If you're gearing up to try it, it helps to plan your shopping and crafting around the right PoE 2 Items from the start, because this setup is less "grab whatever drops" and more "stack the exact numbers." Once duration hits zero, a bunch of skills stop behaving like skills and start behaving like engine glitches you can aim.
Why the Titan Warrior is the cleanest route
People will tell you "any class can get close," and yeah, close is easy. Perfect is the problem. The Titan Warrior has the one thing that makes the math work: Hulking Form, which boosts the effect of small passives by 50%. That turns boring little 4% and 8% duration nodes into real value, and it means you don't need some cursed set of rare jewels to finish the job. You'll want to be roughly in the level 70 range so you actually have the points to path sensibly, because if you start cutting corners you end up at 96–99% and the build doesn't flip into the "no delay" mode everyone's chasing.
Passive tree pathing that actually respects your points
Start by anchoring your route around Near at Hand. The notable itself gives a solid chunk of reduction, but the real win is the travel small passives on the way, since Hulking Form inflates them hard. Next, push through the Boundless Growth area where those smaller duration nodes become worth taking instead of feeling like filler. After that, swing toward the Witch side to pick up the Forthcoming cluster, which is another big slab of reduction in a tight footprint. One practical tip: don't waste a long detour just to grab Searing Heart on the tree. Anoint it on your amulet instead, save the points, and keep your respec bill from getting silly.
What zero duration does to Ember Fusillade and Time of Need
When players talk about this being "broken," they mostly mean the way it deletes waiting. Ember Fusillade normally has that floaty ember delay, where you're watching projectiles queue up. At 100% reduction, the delay vanishes, so it turns into immediate firing. Add Dusk Vigil, the unique staff that triggers the spell automatically, and you get this constant loop of instant projectiles that feels like the game's stuck holding down a key for you. On the defensive side, Time of Need is the other headline. It's meant to be a periodic heal and cleanse, but with no duration it can tick nonstop, scrubbing debuffs and topping you up so fast that regular damage just doesn't stick—only big one-shots really matter.
Testing it without burning all your currency
If you're trying this before it gets adjusted, keep your upgrades simple and targeted: cap the reduction first, then worry about damage scaling and defenses. It's easy to get distracted by flashy uniques and forget the whole build lives or dies on that last few percent. If you're short on crafting mats or you just don't want to grind for every missing piece, a lot of players use U4GM to pick up currency or specific items so they can spend their time testing the interaction instead of farming the same maps for hours.