Realisable Software Ltd provides code-free, cost-effective applications integration solutions for SMEs. Our core IMan product is designed to integrate almost any application with a number of Sage solutions and online payment processors.
Looking to purchase IMan, please see our resellers here.
Realisable Software
Ph: +44 (0) 208 123 1017
Copyright © Realisable. All rights reserved.
Realisable is a registered trademark
Realisable Software Ltd provides code-free, cost-effective applications integration solutions for SMEs. Our core IMan product is designed to integrate almost any application with a number of Sage solutions and online payment processors.
Looking to purchase IMan, please see our resellers here.
Realisable Software
Ph: +44 (0) 208 123 1017
Copyright © Realisable. All rights reserved.
Realisable is a registered trademark
Realisable Software Ltd provides code-free, cost-effective applications integration solutions for SMEs. Our core IMan product is designed to integrate almost any application with a number of Sage solutions and online payment processors.
Looking to purchase IMan, please see our resellers here.
Realisable Software
Ph: +44 (0) 208 123 1017
Copyright © Realisable. All rights reserved.
Realisable is a registered trademark
Riot’s Patch 13.10 notes for VALORANT, released on November 10, 2026, bring personal replay bookmarks and five-player queueing for “Glitch” mode. The update also adjusts Sentinel utility cooldowns, refines Sage’s Healing Orb, and clarifies assist rules that were originally introduced in Patch 13.08. Players planning to refresh their collection alongside these changes may want to compare Valorant VP Top Up options before their next session.
Replay Bookmarks Add a Personal Review Tool
Players can now mark key moments during a match and return to them later in a replay. These bookmarks are personal, meaning other viewers watching the same replay will not see them. On PC, no key is assigned by default; players must set one under Settings → Controls → Interface → Replay Bookmark. On console, a new button in the options menu lets players place bookmarks during a match. For players who also track marketplace deals, z2u.com offers a place to browse VP-related listings.
Sentinel Cooldowns and Sage’s Healing Orb
Cypher’s Spycam, Killjoy’s Turret, and Vyse’s Arc Rose now have a 45-second cooldown after being destroyed, reduced from 60 seconds. This gives players faster redeployment after opponents destroy these abilities. If Cypher manually retrieves his Spycam, however, the cooldown increases from 15 seconds to 20 seconds. Riot says these adjustments are designed for different gameplay situations: quicker recovery after destruction and slower recovery after manual retrieval.
Sage’s Healing Orb is now more precise when targeting allies, with a crosshair indicator appearing during targeting. Riot also fixed an issue that previously allowed Sage to heal allies without direct line of sight. On PC, a separate fix addresses a custom-game problem where Chamber’s Rendezvous and Killjoy’s Turret could sometimes become unusable after a round rollback. Players comparing cosmetic budgets before trying these updates often look at Cheap Valorant Points offers to plan their spending.
“Glitch” Mode Now Supports Five-Player Groups
Players can now queue for “Glitch” mode in groups of up to five. Matchmaking remains random, even when players queue as a pre-made group. Riot also adjusted exploits in certain modes. In “Extreme Surveillance,” Cypher’s Spycam no longer fires tracking darts; instead, it carries a Classic pistol that can be upgraded to a Sheriff. In “Give the Dog a Gun,” the powered-up “Great Dane” version of Skye’s Trailblazer has been replaced, and Trailblazer now starts with a Classic pistol that can be upgraded to a Frenzy. Players who prefer to review Buy Cheap Valorant Points listings should compare value and reliability carefully before making a purchase.
Assist Rules Clarified From Patch 13.08
Riot clarified that the assist-system changes described in the latest notes were actually introduced in Patch 13.08, though they were missing from that patch’s notes. A player earns an assist by dealing more than 10 damage to an enemy within the three seconds before a teammate’s kill. Dealing at least 50 damage also counts as an assist, with no time limit. Healing assists are awarded only if the healed player secures a kill within 10 seconds after the healing effect ends. These rules were already active before Patch 13.10; the new notes simply explain how they work in more detail.